Non-profits

A fundraiser that finally feels like a real shared adventure

Mysteria helps non-profits replace expected formats with an immersive quest that supports fundraising, attracts partners, and gives people a genuine reason to participate.

Three friends gather around a smartphone on a street lined with buildings.

The mobilizing story

Three pillars for a campaign that feels alive and memorable.

No more fundraising events that feel interchangeable. The quest becomes a living format for embodying a cause, bringing volunteers together, integrating local partners, and engaging families, youth, seniors, and businesses in one accessible experience.

  1. Move beyond the expected

    The quest leaves behind predictable formats in favor of an immersive shared experience that stands out.

  2. Stay accessible

    Families, youth, seniors, volunteers, and businesses can all take part without needing a complex or niche format.

  3. Highlight the community

    The experience creates visibility for venues, local partners, and merchants while mobilizing volunteers around the cause.

The illuminated Château Frontenac overlooks Dufferin Terrace and the St. Lawrence River at twilight.

Expected results

When donors and participants actually live the mission in real space, they leave with more than a memory: they become natural ambassadors for the cause.

  • MobilizationA cause experienced together creates more momentum than a purely transactional format.
  • RetentionA memorable experience helps participants keep a stronger link with the organization.
  • PartnershipsThe quest creates concrete opportunities to involve sponsors, businesses, and corporate teams.
  • RecallA cause lived in real space becomes easier to remember, share, and recommend.

Possible mechanics

Concrete levers to raise more and attract sponsors.

Sponsored checkpoints

Stops named after sponsors create tangible visibility throughout the quest.

Riddles at partners' doors

A riddle can be solved with what a partner's place shows: participants stop there, look closely, then discover its story.

Corporate teams

A business can invite its employees to the event: each one joins with the invitation link, on the participation terms the organization sets.

Prizes, rankings, and partners

Rewards offered by local actors increase the visibility of the cause and the appeal of participation.

Private events

Your missions, by invitation.

An organisation's missions can stay private: absent from the public list, they open from an invitation link. The event page brings together the countdown, its missions and its own leaderboard.

  1. The invitation link

    Private missions are not in the public list. Players get in through the event's invitation link.

    Example
  2. The countdown

    Before the start, the event page shows the time that is left.

    Example
    Example · Starts in

    A made-up start, a few days ahead.

  3. The event's missions

    The event presents its own missions, gathered on its page.

    Example
  4. The event's leaderboard

    Each event has its own leaderboard, separate from the general one.

    Example

    Made-up names and scores.

An event has a start, an end and, if needed, a limited number of seats.

Talk about a private event

Common questions

What you want to clarify quickly.

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Is this only for fundraising?

No. The format can also support awareness, education, mediation, and broader community mobilization around a cause. Fundraising can sit at the centre of the mission, or be part of a wider engagement experience.

Can sponsors be integrated meaningfully?

Yes. Sponsored checkpoints, partner-linked riddles or clues, and other visibility formats can be integrated in a way that stays coherent with the quest and with the organization's mission.

Who carries the logistics?

Mysteria handles conception, delivery, and support so the organization can stay focused on its mission, its members, and its on-the-ground relationships.

Can the quest stay accessible to different audiences?

Yes. The experience can be designed for families, youth, volunteers, seniors, or corporate teams. The point is to avoid overly specialized formats and create broader participation around the cause.

How does the cause remain at the centre of the experience?

The mission, tone, stops, messages, and mechanics are built from the cause itself. The game layer does not replace meaning; it gives the cause a more vivid, embodied, and shareable form.

Pioneer organizations

The first partner organizations help set the tone for the launch.

Early partner organizations can benefit from a more tailored launch framework, stronger visibility, and a closer relationship in shaping the first missions.