Hidden word
Letter cells filled from an on-screen keyboard; after a guess each letter is marked right place, in the word or absent.

Mission : Mysteria
Mysteria turns streets, landmarks, and local memory into immersive journeys that invite people to walk, solve, observe, and rediscover a place.
Playable demoOn the phone
A mission is a walk through a town, split into steps. Try a “Hidden word” riddle: tap the keys on the screen, or type on your keyboard.
Each step gives directions to a place shown on the map, then a riddle to solve there.
The steps, the points and the duration come from the mission itself.
Each hint is charged once, and a score never drops below zero.
After a guess each letter is marked: right place, in the word, or absent.
A mission can be paused and resumed later where it was left: progress is saved on the server.
Since 1924, I have pointed north from the heart of downtown. What is my name?
Playable illustration: this riddle, its points and its reward screen belong to a demo. The game itself runs in the phone's browser.
Playable demosFive kinds of riddle
Every step ends with a riddle. There are five kinds — touch them, they react the way the game does.
Letter cells filled from an on-screen keyboard; after a guess each letter is marked right place, in the word or absent.
The same letter game, with a picture to study: it opens full screen and can be zoomed.
Which one shows a waterfall?
Tap a picture to look closer, then choose.Tap the picture that answers.
Pick the right picture among several; each opens full screen, with pinch-zoom, before choosing.
In a mission, what does a hint cost?
A question, lettered answers from A to D.
Drag a letter, or tap two.
Letter tiles to drag — or to tap two at a time to swap them — then validate.
After a solved step, a card like this one can tell a piece of local history, with a picture.
Illustrative replicas: the words, the pictures and the question do not come from a real mission.
Interactive demoProgression
Points do not stop at the end of a mission: they become stars, then XP, levels and titles.
DetectiveLv. 6
Next title: Decipherer, at level 8
Every solved riddle earns its points. Every hint costs some, once.
A finished mission gets up to three stars, from the share of points kept.
Points are XP: they raise the player's level, and some levels carry a title.
The player profile keeps stats, history and badges. Four of them:
A leaderboard brings players together; a private event has its own.

Opportunity
Take the first step toward an immersive experience that shifts perception, sparks curiosity, and leaves a lasting impression.
Urban storytelling
Every city is an open-air book. Without the right staging, however, many of its stories remain hidden. Mysteria gives places a voice, facades a soul, and everyday paths a stronger narrative pull.
By combining discreet technology, an interactive map, digital clues, and sound effects, the landscape becomes a living story that people can experience, remember, and share together.







Intergenerational
Designed for solo participants, pairs, or small groups, the experience works for long-time residents, curious children, families, and first-time visitors alike.
Each mission creates common ground between discovery, memory, and play, so a simple walk can become a meaningful moment of transmission.
Exploration
Without a heavy event footprint, Mysteria reveals public space through emotion, narrative, and play.

Civic engagement
Every district holds cultural, emotional, or historical material worth revealing. Mysteria turns that material into a playful, contemporary, and accessible experience for residents and visitors alike.
Built for
Mysteria adapts to tourism, shop-local initiatives, civic engagement, and fundraising goals. The platform stays consistent, while each mission is shaped around its audience, context, and intended impact.
01
Chambers of commerce
Create a signature project that gives members a tangible reason to engage, supports shop-local efforts, and brings fresh momentum back to the downtown core.
02
Municipalities & MRC
Draw families, residents, and visitors toward key zones through a self-guided experience that highlights heritage, local businesses, and community attractions.
03
Non-profits
Turn a fundraiser or awareness campaign into a memorable immersive experience that mobilizes donors, volunteers, families, and partners.
From idea to launch
You know your community. We create the adventure. Here's how we bring the two together.
We agree on the timeline together, based on the route, available content and partners involved.
Talk about your questFirst missions
Early launch territories help refine the experience, the pace of the quest, and the quality of the story directly on the ground.

Saint-Jérôme
Pilot city currently being observed and refined.

Saint-Eustache
Local-scale testing ground for the public experience.

Saint-Maurice
A mission built to reveal the identity of the place.

Prévost
Narrative exploration tested through a close-knit local context.
Lived experience
“A quest that made me see familiar places with completely fresh eyes.”
“Every clue made me want to keep going. Time disappeared.”
“A perfect blend of play, mystery, and discovery.”
“It's a game changer—it gives my business a lot more visibility.”
“Finally, a company that understands what life is really like for nonprofits.”
“Thanks to Mission Mysteria, we created real impact—one puzzle at a time.”
Whether the goal is to activate a downtown, reveal a territory, or mobilize around a cause, we can frame a first mission that feels clear, credible, and memorable.