Mission : Mysteria

Your territory, gamified

Mysteria turns streets, landmarks, and local memory into immersive journeys that invite people to walk, solve, observe, and rediscover a place.

Playable demoOn the phone

This is what participants hold in their hands

A mission is a walk through a town, split into steps. Try a “Hidden word” riddle: tap the keys on the screen, or type on your keyboard.

  • Directions, then a riddle

    Each step gives directions to a place shown on the map, then a riddle to solve there.

  • Every riddle is worth points

    The steps, the points and the duration come from the mission itself.

  • A hint costs points

    Each hint is charged once, and a score never drops below zero.

  • Letters that answer back

    After a guess each letter is marked: right place, in the word, or absent.

  • Pause, then resume

    A mission can be paused and resumed later where it was left: progress is saved on the server.

Saint-JérômeStep 3/50
Step 3/5Hidden word+10

Since 1924, I have pointed north from the heart of downtown. What is my name?

Playable illustration: this riddle, its points and its reward screen belong to a demo. The game itself runs in the phone's browser.

Playable demosFive kinds of riddle

Five ways to make a place speak

Every step ends with a riddle. There are five kinds — touch them, they react the way the game does.

Hidden word

Letter cells filled from an on-screen keyboard; after a guess each letter is marked right place, in the word or absent.

Hidden word + Picture

The same letter game, with a picture to study: it opens full screen and can be zoomed.

Find the picture

Which one shows a waterfall?

Tap a picture to look closer, then choose.Tap the picture that answers.

Pick the right picture among several; each opens full screen, with pinch-zoom, before choosing.

Multiple choice

In a mission, what does a hint cost?

A question, lettered answers from A to D.

Anagram

Drag a letter, or tap two.

D
R
I
G
E
B

Letter tiles to drag — or to tap two at a time to swap them — then validate.

Fragment discovered

Did you know?

After a solved step, a card like this one can tell a piece of local history, with a picture.

Illustrative replicas: the words, the pictures and the question do not come from a real mission.

Interactive demoProgression

Points, stars, levels

Points do not stop at the end of a mission: they become stars, then XP, levels and titles.

Sample player card
6

DetectiveLv. 6

XP0 / 3 600

Next title: Decipherer, at level 8

  1. Points

    Every solved riddle earns its points. Every hint costs some, once.

  2. Stars

    A finished mission gets up to three stars, from the share of points kept.

    • 95% and up: three stars
    • 70% and up: two stars
  3. Levels

    Points are XP: they raise the player's level, and some levels carry a title.

Badges

The player profile keeps stats, history and badges. Four of them:

  • First StepComplete a first mission
  • FlawlessA mission with no mistake and no hint
  • Genius3 missions without a hint
  • ComebackResume a paused mission and finish it

A leaderboard

A leaderboard brings players together; a private event has its own.

Opportunity

Your territory deserves to be told well.

Take the first step toward an immersive experience that shifts perception, sparks curiosity, and leaves a lasting impression.

Urban storytelling

What if your city could tell a story?

Every city is an open-air book. Without the right staging, however, many of its stories remain hidden. Mysteria gives places a voice, facades a soul, and everyday paths a stronger narrative pull.

By combining discreet technology, an interactive map, digital clues, and sound effects, the landscape becomes a living story that people can experience, remember, and share together.

Rue du Petit-Champlain seen from above, lined with stone façades, shops and street lamps.
Stone houses in Old Québec with red and grey roofs, colourful window frames and flower boxes.
The illuminated Château Frontenac overlooks Dufferin Terrace and the St. Lawrence River at twilight.
The silver dome of Bonsecours Market rises above Rue Saint-Paul in Old Montréal.
Two parents and their two children smile while looking at a smartphone together in the city.
Victorian houses line a Montréal street, with balconies, outdoor staircases and front gardens.
The Jacques-Cartier River winds between forested mountains showing the first colours of autumn.

Intergenerational

Play, learn, and pass stories on together

Designed for solo participants, pairs, or small groups, the experience works for long-time residents, curious children, families, and first-time visitors alike.

Each mission creates common ground between discovery, memory, and play, so a simple walk can become a meaningful moment of transmission.

Exploration

Experience your city differently

Without a heavy event footprint, Mysteria reveals public space through emotion, narrative, and play.

Colourful rooftops in Mont-Tremblant village at the foot of a mountain covered in autumn foliage.

Civic engagement

Let your territory speak

Every district holds cultural, emotional, or historical material worth revealing. Mysteria turns that material into a playful, contemporary, and accessible experience for residents and visitors alike.

Built for

One platform, three ways to activate a place.

Mysteria adapts to tourism, shop-local initiatives, civic engagement, and fundraising goals. The platform stays consistent, while each mission is shaped around its audience, context, and intended impact.

01

Chambers of commerce

Create a signature project that gives members a tangible reason to engage, supports shop-local efforts, and brings fresh momentum back to the downtown core.

  • Member engagement
  • Downtown and storefront quests
  • A strong, current, unifying image
See the approach

02

Municipalities & MRC

Draw families, residents, and visitors toward key zones through a self-guided experience that highlights heritage, local businesses, and community attractions.

  • Traffic to downtowns, sites, and districts
  • Clearer participation insights
  • Durable format with no heavy infrastructure
See the territorial approach

03

Non-profits

Turn a fundraiser or awareness campaign into a memorable immersive experience that mobilizes donors, volunteers, families, and partners.

  • Sponsorships built into the route
  • Inclusive participation across age groups
  • Turnkey delivery without added logistics
See the fundraising approach

From idea to launch

How to launch your quest

You know your community. We create the adventure. Here's how we bring the two together.

  1. Define the project

    Your organization
    You identify your goals, the people you want to reach, and the places or partners to highlight.
    Mysteria
    Together, we define the format and scope of a mission suited to your community.
  2. Create the mission

    Your organization
    You share local stories and knowledge, then review the content with us.
    Mysteria
    We design the story and riddles, then build the quest into the game.
  3. Prepare for launch

    Your organization
    You bring your partners on board and introduce the mission to your audiences.
    Mysteria
    We help you get the mission live, then provide support and maintenance.

We agree on the timeline together, based on the route, available content and partners involved.

Talk about your quest

First missions

Early launch territories already taking shape

Early launch territories help refine the experience, the pace of the quest, and the quality of the story directly on the ground.

Saint-Jérôme

Pilot city currently being observed and refined.

Saint-Eustache

Local-scale testing ground for the public experience.

Saint-Maurice

A mission built to reveal the identity of the place.

Prévost

Narrative exploration tested through a close-knit local context.

Lived experience

Reactions that show the experience is working.

“A quest that made me see familiar places with completely fresh eyes.”

Steve

“Every clue made me want to keep going. Time disappeared.”

Julie

“A perfect blend of play, mystery, and discovery.”

François

“It's a game changer—it gives my business a lot more visibility.”

Marie-France

“Finally, a company that understands what life is really like for nonprofits.”

Carol-Ann

“Thanks to Mission Mysteria, we created real impact—one puzzle at a time.”

Léa-Jade

Let's talk about your future mission

Whether the goal is to activate a downtown, reveal a territory, or mobilize around a cause, we can frame a first mission that feels clear, credible, and memorable.